Tuesday, July 30, 2019

Specialist LEVELS UP!


I had fun writing the Fighter level up bonuses and was requested to do one for thieves. Problem is LotFP doesn’t really have a thief class, they have the Specialist which is a build your own class kind of deal. With that in mind I made these Level Up bonuses a bit more generic(and fun) because of that.


-Whenever the Specialist levels up they roll a d12 and consult the table below-
  1. Death Proof: Gain a Death Proof token, you may spend this token on the following: If an attack or effect would cause you to have 0 or less HP, you have 1 instead.
  2. Slick as an Eel: You have learned of a plant that when eaten makes your sweat especially oily. You can now slip into spaces ½ your size with ease. Must be nude.
  3. Devil's Luck: Once per day you may reroll a skill check you failed.
  4. Tools of the Trade: You can macgyver a set of Specialist’s tools out of mundane objects, these tools last for 1 skill check then break. Takes 2 hours minus 1 turn per level to find and make the tools.
  5. Concealed Item: Choose a minor weapon or small item. You can hide that weapon/item on your person and it will be undetectable during a search. No stealth check needed.
  6. Persona: Add 1 to a mental stat(WIS,INT,CHA) of your choice, cannot exceed 18.
  7. Harlequin: During downtime you have learned the Jester skill and begin with it at 1-in-6 modified by CHA(cannot fall below 1). A successful check allows you to entertain peeps with various parlor tricks and jokes, you might earn a little coin too…Also allows you gain a favorable reaction and rumors from any clowns you may encounter. Increase skill by 1 each time this is rolled.
  8. Heightened Senses: Choose a sense: Sight, Touch, Smell, Sound, or taste. When making a check with that sense, roll twice take the favorable result. May choose a different sense when rolled again.
  9. The Fabled Mcguffin: Name a treasure, could be a pirate’s booty, a magic item or a Saint’s relic, etc. You gain a solid lead to the whereabouts of said treasure. Adventure! If rolled again choose a new treasure or gain another insight to the last one. Your choice.
  10. Hypnotism: You have learned how to trick people into doing what you want with subtle word play and gestures as per the Suggestion spell. Must roll a Successful Hypnotism Skill Check, starts at 1-in-6 modified by CHA(Cannot fall below 1). Victims get a Save vs Magic. Increase Hypnotism skill by 1 each time this is rolled.
  11. Swashbuckler: Add your DEX & STR mods to melee attack rolls & damage.
  12. You See Dead People: Literally. You can sense any undead in a 10ft area around you. Increase by 10 ft each time this is rolled. Careful if you can see them, they can see you...
If the character rolls something they already have and it doesn't have a rolled again option, they get number 1 instead.

Wednesday, July 17, 2019

Fighter LEVELS UP!


A little something-something for the Fighters when they survive long enough to level up.

Whenever a Fighter levels up they roll a d12. Consult the table below.
  1. You gain 1d4 Hit Points.
  2. While Parrying, any melee attack against you triggers an immediate melee riposte attack.
  3. Increase critical range by 1, up to 3 times. (So a Nat 19-20 would be a critical)
  4. You may add your STR/DEX mod to melee/missile damage rolls
  5. You gain a Cleave attack, whenever you down a foe with a melee attack you may make another melee attack against an enemy within 10ft.
  6. You gain a wicked battle cry. Once per combat you may incite an immediate morale check against humans.
  7. Your unarmed attacks do 1d6 damage now. Increase die size each time this is rolled up to a d30.
  8. You gain 25 bonus XP for each finishing blow you preform.
  9. Add 1 to a physical ability score(STR, DEX, CON) of your choice. Scores cannot exceed 18.
  10. Your criticals now do triple damage.
  11. You are only surprised on a roll of 1.
  12. Choose a favored weapon. You gain +1 to Hit and damage with that weapon. Increase by 1 for each time rolled.
If the character rolls something they already have and it doesn't have a rolled again option, they get number 1 instead.

Sunday, July 14, 2019

A Banbury Tale (Threads of Fate, Session III Recap)

Session III of my ongoing Lamentations of the Flame Princess Campaign. Start with Session I here. Also trying out a new format today with the narrative beats of the game. 


Source


The Cast


Aki Ashina, Fighter 1:
A young woman hailing from the far eastern lands of Japan. Wears a eyepatch, speaks broken english and is looking for something or someone...


Otto Kuchin, Fighter 1:
Nobleman's son, turned sellsword, turned monster hunter. From Prussia.


Mildred Hubble, Magic-User 1: 
A horny 12 year old girl from a very secretive school for young spellcasters.




It only smellz...

The party can smell London before they see it, a horrid conglomeration of shit, piss, and sickness. A long queue of sellers and travelers wait outside the city to enter. (Ref’s Notes: I use the “default” LotFP setting of the 17th century.. HOWEVER I am not a historian and use the setting as a backdrop more than a history book. Think of my 17th century Earth as a different world line to ours where weird and supernatural shit happens.)

The Shakedown...

The party is forced to wait in said queue to enter the city and after four hours finally manage to crawl their way to the front. The Guards manning the check-in see their “normal” attire and know they can shake them down for some coin. Average is rich in this time afterall. Luckily the party manages to knock the 10sp toll down to 2sp each thanks to Aki’s exotic charm(dat+1 CHA).


The Curiosity shop on Puddin’ & Rose...

Otto leads the party through alleys and streets, beggars and charlatans and across the river Thames to a small shop on the corner of Puddin’ & Rose. The party enters ringing a small bell over the door and are greeted to a vast assortment of strange baubles and trinkets. Aki and Mildred are mesmerized and immediately begin rummaging through the shoppe. Otto sees his employer Vespero reading a piece of parchment behind the counter in the back and saunters over to him.


The Antiquarian…

At the back of the shop behind a screen of burning incense stands a tall man dressed in all black with a long beaked plague mask obscuring his face. The man known as Vespero lifts his head and greets Otto after some subtle reminding of his relevance. “Ah, yes of course, now I remember. Were you able to procure the item for the client?” Vespero asks. “Of course” Otto replies and recants a small tale to Vespero.
The Antiquarian and Otto strike a deal regarding the parties yet to be brothel and a 10% stake in profits in exchange for Vespero sending clients their way.
Additionally Otto is able to sell the stolen monkey paws for +100sp each(3x).
The esoteric doctor takes an interest in the strange foreigner Aki and asks if he can withdraw some blood for some coin. Aki is hesitant but relents after some coins are waved in her face. Vespero pulls a curtain and takes Aki into a small laboratory in the back of the shoppe. He asks her to disrobe and lay on the steel slab in the middle of the room. Aki hesitates but begins to pull her kimono off her shoulder but is only stopped when the ever persistent Otto denies the good doctor the opportunity to be a creep and tells Aki disrobement shan’t be necessary. Instead Otto sees a slimey opportunity to prey on Aki’s non-english tongue and tells the doctor that the price of a Japanese woman’s blood is 2 doses of Purple Lotus Powder(Death Frost Doom) Vespero agrees to the new terms. (Ref Notes: A chance for someone to horribly screw themselves? What’s not to like?) A long slimy green leech is laid on Aki’s forearm and is fattened with her blood. After removing the leech with fire and squeezing the blood out like toothpaste into a glass jar, the doctor labels it and puts it in a safe. The Prussian is handed a small velvet sack filled with glowing purple dust. Otto immediately jaunts to a nearby chair and begins to roll his newly obtained substance in some paper pulled from his coat.


Meanwhile…

The child witch Mildred peruses the wares of the curiosity shop and tries to ignore the now watchful eye of Vespero at her back. The esoteric man slowly approaches the young girl and offers to buy her for 500sp. A child Magic-User is a rare find after all. Mildred declines the proposition and instead asks if Vespero has a dragon egg for sale. “Of course.” he replies.

Aki dresses and joins Mildred only to find her bartering with Vespero for a dragon egg. “I could commission a hunt for one for 10,000sp.” Vespero says. “Hmmm, that’s a little rich for my blood.” the child squeaks.

Aki inquires about the rare spider lycanthropy but botches it with her bad english
The Prussian rolls and smokes the lotus. He’s stricken with a lucid vision indescribable in human words. (Ref Notes: He rolled hidden from gods[temp]& a permanent +4 to saving throws. Damn his luck.) Then passes out briefly.

Otto wakes with a little blood leaking from his left nostril. He feels different...
Vespero offers to buy the child witch from Otto for 400sp. Otto is tempted but shelves the idea for now…

The party leaves the shop with their new acquired pay but not before Otto buys a strange wooden shield with a man’s face stretched across it. “What does it doe?” Otto asks. “It looks cool.” the doctor replies.

Oh gawd...

The party gathers in a circle outside the shop and discuss where they will gather some prostitutes for their budding brothel. After some ideas are thrown around, eventually they settle on buying some near expulsion age kids from an orphanage. (Ref’s Notes: Oh gawd. We talked about how gross the idea was and continues to be but decided to continue cause fuck it their characters are the real monsters in this game. Also I'm rolling hella low loyalty scores)


The Search…

The party spends a couple hours searching the city for an orphanage instead of easily getting some prostitutes from the red light district. 

Otto feels they're being followed by someone…[Narrator: They are.]

The party makes the mistake of asking a Catholic guard for some assistance. Otto is struck but defends with his weird ass shield. Aki and Mildred manage to deescalate the situation and move on.
The party tries to ignore my doomsayer NPC but I get in there face with him. He remarks on how God is looking for Otto but cannot find him. Also that they’re going to hell. They understandably move on.
Otto sees some poor and destitute on a street corner and asks one of the children, a boy, if he knows where an orphanage is. The boy says he does but he's ever so hungry...Otto offers 2sp if he leads them it. The boys leads them across London to a homely two story house with a chimney. Otto hands the boy a silver piece and walks away. Aki feels bad and pays the boy the other silver piece. The boy kicks his feet and scampers away.

The Orphanage...

Otto, Aki, and Mildred agree to masquerade as a rich noble family looking to adopt some of the children at the orphanage. The priest in charge is hesitant but recants after Otto shows the deed to the manor back at Nonsbeck. "Of course I will allow you buy--URM adopt these poor children" the gross priest says.
The sweaty priest gathers all the children in a line in the backyard and presents them to their new "family".
Aki goes down the line picking the "choice cuts" and pays the "adoption" fee for four of the younger children to work in the manor's kitchen and 4 of the near enough adults to work in the brothel section.
The party then determines how they're going to get out of the city with their haul without attracting too much attention.

But that is a tale for another day...

Read Session IV here!

Monday, July 8, 2019

LotFP Fanzine Index

I wanted to catalog all the fanzines for LotFP so here they are. Let me know if I missed any and I'll update this page.



Green Devil Face


Written by James Edward Raggi IV, could be called the "unofficial official LotFP zine".
More info here.
Issue # 2
Issue # 3
Issue # 4
Issue # 5
Issue # 6 (not available in PDF)



Vacant Ritual Assembly

My personal favorite fanzine, written by Clint Krause of the Red Moon Medicine show. The first issue has some great stuff I've personally used in my games such as the Ghoul Market and the weird NPC Vespero!

Issue # 1
Issue # 5
Issue # 6



The Undercroft

Written by Daniel Sell of Melsonian Arts Council if that sounds familiar it's because its the same peeps who wrote the recent hit Troika! Lots of great stuff in this series, check it out!
Issue # 8 (I'm told Issue 8 is actually Something Stinks in Stilton, link updated)
Issue #10



Black Dogs' zine

Written by Davide Pignedole of DaimonGames, the first issue is a collection of the author's house rules for LotFP. Its always interesting to see how other people run their games. I'm finding the hyperlinks and holy shit this guy is on issue 7?! Already? I remember when this zine first came out a couple years ago. I gotta catch up, maybe do some reviews...
















O Povo do Buraco

Written by Carlos Silva and Gustavo Tertoleone O Povo do Buraco is a relatively new zine for Lamentations, I wrote about them here & here. Definitely pick them up, they have sweet portrait art for the magic items!













Draugr & Draculas

Written by Joshua LH Burnett(Bernie the Flumph), Draugr & Draculas was made with LotFP in mind and is packed with vamp stuff, an adventure location, a new class and lots of weird magic items. Check it out!