-Whenever the Specialist levels up they roll a d12 and consult the table below-
- Death Proof: Gain a Death Proof token, you may spend this token on the following: If an attack or effect would cause you to have 0 or less HP, you have 1 instead.
- Slick as an Eel: You have learned of a plant that when eaten makes your sweat especially oily. You can now slip into spaces ½ your size with ease. Must be nude.
- Devil's Luck: Once per day you may reroll a skill check you failed.
- Tools of the Trade: You can macgyver a set of Specialist’s tools out of mundane objects, these tools last for 1 skill check then break. Takes 2 hours minus 1 turn per level to find and make the tools.
- Concealed Item: Choose a minor weapon or small item. You can hide that weapon/item on your person and it will be undetectable during a search. No stealth check needed.
- Persona: Add 1 to a mental stat(WIS,INT,CHA) of your choice, cannot exceed 18.
- Harlequin: During downtime you have learned the Jester skill and begin with it at 1-in-6 modified by CHA(cannot fall below 1). A successful check allows you to entertain peeps with various parlor tricks and jokes, you might earn a little coin too…Also allows you gain a favorable reaction and rumors from any clowns you may encounter. Increase skill by 1 each time this is rolled.
- Heightened Senses: Choose a sense: Sight, Touch, Smell, Sound, or taste. When making a check with that sense, roll twice take the favorable result. May choose a different sense when rolled again.
- The Fabled Mcguffin: Name a treasure, could be a pirate’s booty, a magic item or a Saint’s relic, etc. You gain a solid lead to the whereabouts of said treasure. Adventure! If rolled again choose a new treasure or gain another insight to the last one. Your choice.
- Hypnotism: You have learned how to trick people into doing what you want with subtle word play and gestures as per the Suggestion spell. Must roll a Successful Hypnotism Skill Check, starts at 1-in-6 modified by CHA(Cannot fall below 1). Victims get a Save vs Magic. Increase Hypnotism skill by 1 each time this is rolled.
- Swashbuckler: Add your DEX & STR mods to melee attack rolls & damage.
- You See Dead People: Literally. You can sense any undead in a 10ft area around you. Increase by 10 ft each time this is rolled. Careful if you can see them, they can see you...
If the character rolls something they already have and it doesn't have a rolled again option, they get number 1 instead.
I was thinking about making a couple of level-up tables, but not based on class, but based on "areas of expertise" perhaps.
ReplyDeleteLike,
When levelling up, the player can say one of these things and roll on the corresponding chart:
"I want to be better at combat"
"I want to be more stealthy"
"I want to survive"
"I want to be better at magic"
"I'm a weirdo and just want to roll on a random table that gives me weird borderline useless abilities"
"I want to know more about the setting"
Class doesn't matter.
I'm writing miscast tables now, but I will try to do level ups next!
DeleteSpecialists as a class are hard to make a table for, because they can be so different! Your table is great for sneaky thieves, but fkr example my wife plays a Specialist with all points in Languages and First Aid, a scholar type. I've seen people play engineers (Architecture & Tinkering), and so on, such a varied class...
ReplyDeleteExactly. There's so many things you can do with the specialist which makes it such a fun class.
DeleteThe only class in LotFP where you can have *gasp!* A CHARACTER BUILD!!
Delete;D
Delete