Sunday, January 26, 2020

Transylvanian Encounters



HAPPY NEW YEAR ANYONE READING THIS.

I've been neglecting the blog but unfortunately life has once again gotten in the way of gaming. The day job and side job (I freelance for LotFP now btw) have been keeping me very busy as well as the normal stuff at home. My gaming group's holiday hiatus ended and one of my players wants to run 5e for a bit before we go back to me running the ol love LotFP. BUT ANYWAYS I wrote a random encounter table for my future continuation of Transylvania Nights (my discord LotFP campaign). I wrote this because I was heavily inspired by Bernie the Flumph's Bleak European Encounters found here and wanted my own for Transylvania.

Check out the link below and let me know what you think:

Transylvanian Encounters

Sunday, December 15, 2019

I Eat The Elf (A Holiday Table)

*gags*
North Pole Elf
AC 13(+1 DEX), Move 120′, HD 1, HP 1, Pinch Cheeks 1d4, Morale 10.
Special:
Elf Tricks; A North Pole Elf can use their dirty elf magic(psionics) to perform various minor parlor tricks.

After crash landing in the North Pole over 200 years ago, the REDACTED were on the verge of death when Santa Claus found them and brought them back to the Claus Estate to recuperate. The REDACTED were forever grateful and vowed to repay Santa by working in his toy factory. They now call themselves the Elfs as their native name is unpronounceable without 2 tongues and a squeedlyspooch. There are currently 33 "elfs" at the Claus Estate.

So, I hate elves. I just don't think their cool or interesting or anything. They suck. And so with my hatred of Elves/Elfs, I present what happens when you consume a North Pole Elf! Happy Holidays!

I EAT THE ELF
As you swallow/snort/smoke/inject/etc the elf you feel a warmth flow throughout your body and...
  1. You explode into a fine red mist that blows away in the wind. Yes, you just died. Fuck elfs am I right?
  2. The Elf's DNA sequences itself onto your pathetic human strands. You slowly and painfully become a elf (with the above stats) over the course of 1d6+1 days. You retain the memories of your human life.
  3. Your brain grows to twice its size. Your skull and neck muscles also grow to house the weight. Your INT becomes 18 or 20 if it was already 18. 
  4. You gain a random psionic power, pull out that Dark Sun book. 
  5. All your teeth fall out and are replaced by hair like bristles like a baleen whale.
  6. You glow in the dark at night, with all the penalties/bonuses that come with that.
  7. Your left hand painfully becomes a weird skin claw thing. You do gain a 1d4 pinch attack, that's kinda cool?
  8. You become immune to all human diseases thanks to the elf's super immune system. The downside is you have to orally expel all the bile build up randomly every 1d4 days. The vomiting takes a turn. 
  9. You no longer age thanks to the elf's ability to repair decayed DNA. However after 100 years you explode into a fine red mist. Why? Because fuck elfs that's why. 
  10. You gain a squeedlyspooch, idk what it does but you have it. 

Saturday, November 23, 2019

Magic Missile


Magic Missile, usually the first offensive spell a budding Magic-User adds to their grimoire. There’s a reason for this. Unlike glamors and charms, casting a spell with the intent to cause harm takes an unwell mindset and costs a sliver of humanity.

The Missile's Form

Every Magic Missile is a combination of past traumas, personal biases and environmental stimuli.

Roll a d20 to determine what your missile looks like.
Your chanting ceases and you point your finger at your foe. A glowing light coalesces before taking the form of…

  1. Your mother’s severed head, freshly cut and sobbing.
  2. A black serpentine creature with a thousand insectoid legs that crawls across air.
  3. A single jaundiced eye that frantically looks at its surroundings.
  4. A thorned rose stem, sans bud.
  5. A human rib riddled with teeth marks.
  6. A snarling and barking black dog head with glowing red eyes.
  7. A cancerous hunk of flesh with hair and teeth jutting out.
  8. A still beating heart that pours out coagulated blood with each slow pump.
  9. An arrow carved from charred wood with a rusted iron head.
  10. An unnaturally black hole that pulsates in time with your breath.
  11. A circular saw fashioned from fish bones.
  12. Iron nails twisted together to form a cross.
  13. A chain of intertwined wedding rings with a fishing hook at the end.
  14. A knife fashioned out of pages torn from the bible.
  15. A ball of murky brackish water with a shadowed fish swimming inside.
  16. A large iron key with eight fluttering moth wings.
  17. An infant sized horsefly with a curled human finger at the end of each of its legs.
  18. An amniotic sack with a lamb fetus twitching and squirming inside.
  19. An egg made of obsidian with cracks filled with liquid amber.
  20. A phallic stone object with a needle at the tip.


Don't’ like the edge? Try these hyper animesque missiles instead. (I’m a huge weeb lol)
  1. A clock face with the hands slowly ticking towards midnight.
  2. A spiral of cherry blossom petals.
  3. A heart made of entwined tree twigs.
  4. The spirit of your childhood animal.
  5. A spear shaped icicle.
  6. A javelin made of white hot fire.
  7. A mocking Jack O’ Lantern.
  8. A ball of sparkling glitter.
  9. A fist made of stone.
  10. A cat claw made of gold.

Saturday, October 19, 2019

The Thing Under The Bed (Halloween Monster)


The Thing Under The Bed 
Armor 14, Move 120′, HD 3, HP 15, Psychic Attack 1d8, Morale 10. Special: Dragged Under
Save vs Paralyzation or be dragged under the bed. See Description.

*This monster only pops up on your random encounter tables during October.

Next time one of your characters(lowest CHA or the player who's the most cautious) tries to cuddle up in bed (favorite inn, property, etc) alone they will get an overwhelming feeling that something is under the bed. If the character gets out of bed, nothing stops them. If they check under the bed, nothings there. If they leave the room nothing happens and the encounters ends. BUT if they ignore that strange feeling and try to go to sleep then The Thing Under The Bed will pay a visit. 
The Thing will wait until the character is fast asleep to strike (Save vs. Paralyzation at -2) and try to drag the character under the bed with supernatural strength. If the character failed their save they are dragged under the bed. If they succeed they manage to fend off the attacker and may roll initiative.

Under the Bed

Characters who are successfully dragged under the bed are pitched into a cold desert-like plane of existence shrouded in total darkness. This realm is the Thing's digestive system and if feeds on fear and misery. The character is stuck here for 1d6+1 days. If the character survives the starvation and dehydration checks then they are spit out from under the bed unharmed save for being exhausted, starving and dehydrated X turns later where X is the number of days spent under the bed.

The Thing Under The Bed takes the form of whatever the character's player's worst nightmare is. That means doing some homework on your players.If the Thing fails it's morale check it will attempt to flee under the bed. If successful it disappears never to be seen again, or will it?
Happy Spooktober!

Blog Update:
Still working on that zine. Turns out decent writing is hella time consuming. lol

Sunday, September 8, 2019

Wake Me When September Ends


Alright I'm going to be taking this month to finally finish writing my LotFP fanzine. So no new articles this month except for Recaps or if I really gotta get something out of my head.

As for the zine I'm gonna be using only Google docs to write it. Them I'm gonna go old school and print, copy and paste that shit together for the layout. lol I may or may not have a print version. I'll probably have one my players do the art for me. But yeah that's whats happening this month.
Finally I'm gonna get this thing done.