Friday, December 18, 2020

B/X Houserules

Always more house rules lurking.

Everybody house rules B/X. It's like chicken soup, you season to taste. Here's the house rules I'm thinking of using for my budding vanilla fantasy campaign.

GENERAL

  1. HIT POINTS--Max at 1st Level.

  2. DEATH--When 0 or Less HP is reached a character may make a save vs death to instead be knocked unconscious for 2d6 turns with 1HP. 

  3. SECOND WIND--Characters may spend a turn immediately after combat to regain 1d3+1 hit points. This represents bandaging, rest, food/water intake, weapon upkeep, etc.

  4. CRITICALS--Max damage is dealt on a natural 20, 1’s are an auto-miss.

  5. AAC-- Ascending AC because descending AC is very meh.

  6. SEARCH CHECKS--May be reattempted but takes another turn.

  7. HELMETS--Grant +1 AC.
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CLASSES

FIGHTER:
  • CLEAVE--Whenever a Fighter eliminates an enemy in melee, they can make another melee attack. If this attack also kills an enemy, they can attack again, and so on.

  • SHIELDS SHALL BE SPLINTERED--The fighter may sacrifice their shield to negate an attack. Make a Save vs Death to succeed, a fail means damage is taken as normal.

CLERIC:
  • TURN UNDEAD--Can only be attempted once per combat encounter.

  • SCROLL PRODUCTION-- As seen here.

  • WEAPON RESTRICTION-- based on in-game religion.

MAGIC-USER:
  • DETECT MAGIC--Magic-users can spend a turn to detect magic. 2-in-6 chance of success.

  • SCROLL PRODUCTION-- As seen here.

  • STARTING SPELLS-- M-Us begin play with 1x 1st level spell + Read Magic.

  • WEAPON RESTRICTION-- +Crossbow.

THIEF:
HALFLING
  • NAME CHANGE-- Halflings called Rheas in-game. 

I'll update this page as I add or remove rules. 

1 comment:

  1. I've been hammering out and unifying my own house rules recently.
    I might be wrong, but I get the impression you've been similarly influenced by 5e and Ten Foot Polemic's treatise.

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