Thursday, March 28, 2019

Campaign Building 01: Premise & Themes


When prepping for a new campaign I like to make a list of themes I want see and use. The setting for the next campaign will be 17th century Egypt and the premise is the player characters are a budding secret society(ala Illuminate) who are racing against rivals cults to find the mcguffin hidden away in the ancient tombs of egypt. Sounds sweet to me and unique which is what my players wanted. It also sounds like A LOT of work. Oh well I'm a glutton for punishment. 

What I want to see:

  1. Secret Societies/Weird Cults
  2. Strict Dehydration/Ration Tracking.
  3. Tomb Robbing/Hiring locals of questionable(none) loyalty.
  4. Heavy Emphasis on Traps/Less Monsters More Traps.
  5. THE Mummy, not multiple. Stalks the party if set loose, Michael Myers style.
  6. Unique Treasure/Spells.
  7. Amulets of Protection.
  8. Something weird with the Nile River.
  9. Lots of death by crocodiles.
  10. Mirages, and Oases with a weird twist.
Soon friend, soon.

Sunday, March 24, 2019

Lamentations of the YouTube Princess II


On tonight's episode of Lamentations of the Youtube Princess we have some reviews & actual plays straight from some great LotFP content creators. We're only showing vids made within a six month timeframe to keep it "fresh". Enjoy!


-Gencon Exclusives [Review] by Crazed Sheep
She also has Actual Plays!

-Lamentations of the Martian Princess[Actual Play] by Ivanmike1968
Campaign set on a Homebrewed Mars.

-LotFP Rules & Magic [Review] by Bud's RPG Review

-Hell & Back[Actual Play] by Dorker Realms
*Note* Dorker Realms is brand new and playing through LotFP's Going through forbidden Otherworlds. Show some love!

-Rogues to Riches[Actual Play] by Fantastic Dimensions
Campaign using Better Than Any Man.

-LotFP Summit + Live Chat [Official] by James Raggi
*Note* Here the creator of LotFP talks about his plans for the future and takes some questions from the chat.

Please Like & Comment the videos to show your support! Let me know if I missed anybody and I'll add them here or on the 3rd episode.




Wednesday, March 20, 2019

New Campaign incoming!

I made this as teaser for my group.

Finally decided on a campaign setting and theme and pitched it to my group. It'll be set in 17th century Egypt and feature secret cults like the Illuminati. The campaign starts when my groups Mutants & Masterminds season ends, which will probably be late summer, early fall. That gives me plenty of time to prep. Though I may try and organize some games online to playstest some stuff. If you want to see me prep a campaign check in every now and then! Later!

Wednesday, March 13, 2019

Morale Cheatsheet


Dearest Reader,
I'm afraid I've committed a terrible sacrilege. I've never used Morale. I know, it's a travesty I aim to reconcile when running my next LotFP campaign. In the past I hand waved when I wanted my NPCs to fight or flight and it always felt cheap. After reading Jeff Rients' writings in Broodmother Skyfortress regarding morale I feel obligated to try it. Using morale should help my NPCs feel more alive instead of just fighting till the end like the mindless robots I tend to do out of habit/laziness(yes, I suck). Im really looking forward to when some hired retainers turn on the PCs when they cheap out on their pay or even better run from a crucial fight.


Being the lazy fat man I am, I didnt want to keep constantly flipping to the moral chart in the book so I made this quick info page. I'm gonna print it out and keep it in front of me while running my game then I'll have no excuses to not use the moral rules.

Download






Saturday, March 9, 2019

O Povo do Buraco #1 [Review]

For me any ttrpg material should fulfill two things: A) easy usability & B) They should be fun(for me) to read. Obviously A is more valuable but I read alot more than I play and think alot of others do too. Any material I review here will have three categories: a brief Summary of the product, the material's Usability & it's (subjective)Entertainment Value.

Summary

O Povo do Buraco #1(The People of the Hole) is a 33 page pay what you want Brazilian fanzine written by authors Carlos Silva & Tertoleone with art done by Diego Santos for Lamentations of the Flame Princess and other OSR systems. O Povo do Buraco features Weird NPCs, Magic Items, a village generator remenicent of Scenic Dunsmith and a cabin/Inn adventure. Interestingly it has some tips & tricks at the end regarding how to run a LotFP campaign.

Note: O Povo do Buraco is written in English. Or was translated to English? Im not sure but its definitely readable.

Usability

The village generator has you throw different sized dice on some paper and you use the results to determine which villager is aligned with which faction, who's on drugs, etc. I've always been hesitant on this method. Do I really want to do all this work? Just tell me what I need to know. I can understand wanting to change it up for replayability but I rarely run the same adventure more than once since I have a consistent group. I probably won't use it but can see others doing so.
The Magic Items are where this zine really shines. 10 weird items you can easily throw in any LotFP campaign. My favorite being a golden dildo from space. Yes, seriously. These items are weird and most are horribly cursed, my favorite!
The adventure written is the old who dun it kind that traps the PCs in the middle of a blizzard with eccentric NPCs. It's aight, all the NPCs have a secret they know about the others that are written in an easy to find way. There's a weird hook lurking behind the scenes and the NPCs are intresting enough with each having with it's own art. Which is great if your like me and suck at character descriptions. I'll probaby throw this somewhere in my campaign for shits and giggles.
There's a very weird NPC near the end I wont spoil but I guarantee its weird.
The tips & tricks sections at the end is pretty common sense stuff but is decent for those with 0 experience running LotFP stuff. 
Overall I'd say this zine's content is usable at the table, especially in regards to the magic items. 


The Entertainment Value

Im a huge fan of zines, the idea of some nobody guy throwing his heart & soul into something for fun really gets my old cockles flowing. One day I'll be that nobody guy! Anyways If you like fanzines & LotFP definitely pick this one up and throw the authors some coffee money. It's a fun read just for the cultural differences alone. Also, it has ALOT of original art that pushes it a peg up compared to others I've read. I can see the authors put alot of effort & love into this and it shows. I had a good time and I think you will too if you pick up O Povo do Buraco!

Stay tuned when I take a look at Issue 2 later this month!



Friday, March 1, 2019

Death and Cannibalism


I read a post on the OSR subreddit about death in old school games and it got me thinking. How do I want to treat death in my next LotFP campaign? My last one had surprisingly(disappointingly) few deaths. When it did happen I allowed new characters to start at half the level of their old one. That seems super boring to me now. Someone in the post linked to Tenfootpolemic's blog post about character funerals and letting surviving characters buy the deceased’s XP. I like that alot but I want another option, something weirder.

Death & Cannibalism
Many cultures held(some still do) the belief that eating the flesh of your enemies would bestow special powers like bellowing courage or spiritual knowledge. In our age of easily accessible information we know that the only thing you'll get from eating human flesh is Kuru, a ailment similar to mad cow disease. However in our campaign world maybe the lore held some modicum of truth. You see player characters(PCs) are different, they have something the NPCs of the world don't. I always called it Fate or Essence(Vacant Ritual Assembly #1), but whatever you call it the PCs have it and it makes eating them special.


Da Rules
Whenever another Fated(Player Character) dies you may consume that character’s flesh to gain special properties. Roll 3d6 and note them separately. If the first roll was a 1(2-in-6 for Magic-Users) consult the tables below:

Seeing a Fated die triggers a horrible, graphic vision of you eating this person's…(2nd d6 result)
  1. Brain
  2. Heart
  3. Genitals
  4. Skin
  5. Eyes
  6. Liver (with fava beans and a nice chianti)
And your certain it will bestow…(3rd d6 result.)
  1. +1 Skill Point.
  2. +1 Hit Point.
  3. +1 to Charisma.
  4. +1 to Saves.
  5. +1 to AB.
  6. Euphoria(as a one time Bless Spell)
If the PC wants to act on this intrusive thought and eat the dead character let them. There will be terrible consequences.

Some Notes
  • The cannibal vision only procs rarely. I don't want everyone eating each other all the time. Just on occasion. Feel free to mess with the numbers or even proc the vision when you want!
  • Put a Magic book about Ritualistic Cannibalism somewhere in the world. Reading it let's the player's learn about the benefits without needing the vision.
  • If the needed flesh is missing then your out of luck. No cannibalism perks for you.
  • Each Fated’s flesh only produces the effect once. So no passing or spitting of the corpse for everyone to take a nibble.
  • Eating hirelings or retainers does nothing. Only Leveled Characters(Fated) give up the goods.
  • Said Flesh must be fresh(still warm), no saving for later.
  • Obviously eating human flesh in front of any retainers or hirelings incites an immediate loyalty check.

Eating Magic-users as a Magic-User
Those who weave the strands of chaos have a different flavor than their non-spellcasting companions. A Magic-User who eats the [tasty] brain of another magic-user may decipher that person's spellbook as if it were their own. No need for those pesky Read Magic/Comprehend Languages spells now.


The Consequences
I'm all about Consequences. I usually let my players do whatever they want but they know every action as a reaction. Eating the flesh of your dead companion is pretty messed up yo.

The Laughing Disease(Kuru)
Those who partake of human flesh risk infection of Kuru, a nasty disease that leaves holes in the victim's brain like swiss cheese. Each time a character or NPC digests human flesh have them make a Save vs Paralyzation. A failure means they contract Kuru and begin at Stage 1 with each additional failure moving them to the next stage. IRL the disease takes years to manifest but this a game and that's boring. So inflicted characters start getting symptoms 1d4 weeks after failing their save. If no further flesh is eaten the disease progresses naturally and slowly. Stage 1 progresses to Stage 2 after 3d4 weeks and to Stage 3 after 2d4 weeks.

-Stage 1-
Infected begins to show signs of Kuru. Muscle spasms, difficulty speaking.
-1 to Initiative rolls, -1 to physical saves, Save vs. Paralyzation for Spellcasters to attempt to cast spells.

-Stage 2-
IRL people become unable to walk without support but we want our cannibals to suffer a bit more. We'll focus more on the uncontrollable Laughter the infected experiences at this stage.

Infected must make a Save Vs. Paralyzation whenever attempting to make a skill check(or anything REALLY important). A failure means they are overcome with heaving, tear-filled laugher that leaves them incapacitated for 1 turn. Also triggers Wandering Monster Checks & Loyalty checks.

-Stage 3-
Once the infected reaches this stage they are now terminal. They must make a Save Vs. Paralyzation each night slept. After 3 failures they expire in their sleep with their eyes open and mouth agape.
If infected died in the new world(Colonial America) due to Kuru theres a 1-in-6 chance their spirit becomes a Wendigo, or if in Europe a 1-in-6 chance their corpse becomes a Ghoul.
Cannibalism & Carcosa
Now that I think about it this would make a great mechanic for Carcosa. Instead of a low chance of seeing the cannibal vision, I would just make it a culture thing. Everyone knows eating people is good! and I would also get rid of Kuru, residents of Carcosa would have been bred to eat themselves!